Monday, October 25, 2010

Bitmap and Vector Images

1. A bitmap image is an image made up of various individual pixels of different colors, all put together. For example, everything on the computer screen right now is made up of pixels, so it is essentially a bitmap.

2. Resolution-dependent means that the quality and size of the image depend on how many pixels are in every inch of your monitor. The more pixels per inch, the better the image will look.

3. A vector image relies on mathematical equations to determine how all the lines will appear on the screen, instead of individual pixels being put together.

4. It's easy to notice a difference because bitmap images don't scale very well, since all you're doing is increasing the size of the pixels. However, since vector images rely on equations, the image probably knows it's growing and will adjust the equation accordingly, to keep the quality good. Also, in general, vector images look sharper and more "cartoony" for lack of a better word.

Thursday, October 21, 2010

Google Logo Reflection


The initial goal of this logo was to show that the new year, 2010, has started. I definitely think that the logo met its goal. If there's any goals I believe could still be met, it would be making the number 2010 a little bit more obvious. The design elements in this are very well done. You can see high contrast between the night sky and the fireworks/clock tower, so it catches your eyes and you don't have to look at it too long to get what the image is trying to portray. There aren't really any other design elements I'd try to incorporate into this, aside from, as I said earlier, making the 2010 more obvious, since it took me a while to notice it. That could probably be achieved by making it glow so it stands out to the eye, and making the shape and texture probably a bit more noticable. To make these changes, I'd darken the outline what is supposed to be the "1" or the "2010", and make it have a soft glow to it. To make it consistent, I'd also have to do the same thing with the first 0, so it doesn't look like one is glowing more than the other for whatever reason. This, I believe, would make the theme of the logo more clear.

Photoshop Printing Management Options

These are the 3 different options I selected for color settings.




This is the image I took that shows what happened after I changed the format from RGB to CMYK.

This shows what happens before and after I changed the proof condition from the default to Kodak.


These are the two different options I used in the color management options for printing.

Tuesday, October 19, 2010

Design Principles

Emphasis and contrast are the stress put on a certain thing (or a few things) in order to make them stand out from the rest.

Proximity and groupings are finding the right distance between certain things in your logo to create a good balance.

Balance is the use of the space you have, deciding where the right spot is to place certain colors (or no colors at all), text, and images, to find the right contrast between things.

Alignment is the placement of a certain thing in the image in relation to the other things. For example, things that are aligned would all be set up straight in a row, and if they were not aligned, they'd be out of place.

Do Now: List the basic design elements

The basic graphic design elements are color, shape, line, and texture.

Monday, October 18, 2010

My Color Pallet



I chose the colors, from left to right, orange, dark orange, dark pink, purple, and dark purple. I chose these colors because they resemble the colors of the sunset and the sunrise, which I think are very nice. Additionally, they are some of my favorite colors. The ability to change everything individually, including the hue, tint, and chroma, helped me get the right balance of colors from the sunset and colors that I liked. For example, the real colors are a bit brighter, but I chose darker colors because I just thought they looked better.

Tuesday, October 12, 2010

My experience with the blog - Project 1 Reflection

The objective of the assignment was to create our own collage. The collage had to consist of 10-30 pictures, with at least 50% of them being pictures taken by you. I ended up deciding to use 9 pictures taken by me, and another 9 from the internet. The pictures I took basically consisted of tech things, since they are easy to take as opposed to pictures of other things I like, like certain bands and sports. I took pictures of things like myself, my best friend, my phone, and my computer/gaming console, since that's pretty much my life when you get right down to it.

The project basically turned out the way I thought it would. I set out with the vision to create a collage within an old 8-bit mushroom from the old Mario games. It looks poorly made and pixellated, but I assure you, it was completely intentional. I used various adjustments to improve the quality of the individual pictures as well. The hard part was making sure that every single image was clearly visible, being that it was difficult to fit every image and make them clear when all of them are overlapping. I really don't think I would have done anything differently if I were to re-do the project, since it came out as I intended it to.